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Kai' is small, blind, utterly adores her big brother
Rune, and aside from a funny tattoo that she picked
up somewhere, has absolutely no complications in her
life at all.
That is, until a lady sends a pack of soldiers after
her, because she really, really wants that tattoo.
And then a pack of foxes come after her, too, who
also really really want that tattoo.
And the foxes kill all the soldiers and drag both
Kai and Rune off.
And the lady kills the foxes.
And now a rather lost and bewildered Kai' doesn't
even have a clue what it is they want, or what the
heck is the tattoo all about, or what it can do, or
more importantly - what on earth she's going
to do.
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Imagine a world much like our own, where the day
to day is just that. Now, what would happen if one
day that stopped and all the myths and stories returned
to the light of day? That was London sixty years ago
when, during one of the darkest nights of World War
II, a certain stained glass seal broke and the old
magic returned to a city that had known nothing but
reason and logic for almost a millennium. In the midst
of war this new crisis was noticed and a stopgap put
into place. Sixty years later this stopgap, a small
agency buried deep in Britain's bureaucracy, is still
holding. Knowing there is no way of stopping the magic,
they try to keep the old ways and older creatures
from gaining ground too quickly and a populace, just
starting to regain their abilities with magic, from
destroying themselves.
'Code Name: Hunter' is a fantasy comic. Urban fantasy.
However, it's also a comic about relationships, people
and day to day life. The comic's focus is not just
on the weirdness cropping up but on the lives, work
and play of two people employed by an agency... a
couple whose task just happens to be keeping a handle
on the things that go bump in the night.
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Heroic fantasy adventures with plenty of action and
a touch of humor.
Join Culric the wizard, Dhinn the archer, and Thorfinn
the warrior on their journeys in the land of Narvidia.
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Dreadnought: Invasion Six is a science fiction comic
book mini-series written by Richard F. Roszko and
is distributed by Diamond Comic Distributors and Enemi
Entertainment. It's also available as a web comic
through DreadnoughtSeries.com.
Existence to Extinction is One Short Trip
It's the distant future. Space travel is routine.
Lord Commodore Ranor Broxton of the Space Cruiser
Orius and Lady Alianna Broxton of the Planet Pirene
garrison are spearheading an exploration to an uncharted
nebula. They are eager to begin - it's their first
joint mission since they were married. Before Ranor
can join her, invaders strike. Alianna's remote outpost
is the first to be decimated. Ranor is forced to fight
a battle where his own weapons turn against him. Then
things get worse...
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Enchancia is the source of all dreams. It is a land
beyond magic and wonder, and the home of the butterfly
people, who live there in happiness and peace.
But a dark-minded human has opened a gateway into the
world of the Enchancians, and the dreams they have all
worked so hard to make are beginning to die, one by
one. The Queen of Enchancia has used the last of her
powers to surround the home of all dreams with a protective
shield, but time is running out.
A human girl and her pet must journey to the land of
the butterfly people. She is destined to defeat the
shadows that threaten to consume all happiness and light
from their world by becoming Sassi the Butterfly Lady.
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Keti Jones has trouble: She's part wolf, part nymph,
and part human, her parents are "wanted terrorists".
She's suffering from an inherited case of Primary Protagonist
Syndrome, possible Multiple Genre-induced Sanity Dysfunction
and the Plot is waiting to catch up with her. And to
make matters worse, her Faery Godmother just showed
up and told her she has to move schools. To a Faerie
Dojo. And learn to fight...
...with shoes.
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In a world of high-flying, trendy superheroes who live
like celebrities, there is a shadowy, back-alley world
where mystery men, those old school vigilantes who rely
on their fists and indominatable wills, wage lonely
wars on crime. This is the world of Johnny Saturn, a
street-level avenger at the end of long, brutal career.
Johnny Saturns body may be breaking down, but
hes still got one last job to do foil the
plots of master terrorist, Dr Horatio Synn. Thrill to
the adventures of Johnny Saturn, the mystery man who
never gives up. Interfering superheroes? Addiction?
Dysfunctional family? Death itself? Its all in
a days work for Johnny Saturn. Johnny Saturn is
the underdog that bites back!
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The Juathuur are tribes of wanderers - nomads gifted
with strange powers that have made them envied and feared
in their world. They believe themselves to be peacekeepers,
but the twisted ethics of a few of their leaders have
led one powerful tribe in particular to fracture at
its core.
GateCrash is the sequel to the original Juathuur series
and takes place 4 years later. Faevv, a girl with the
power to manipulate space, crosses between worlds on
errands for the gods. But when she is followed she unwittingly
unleashes a on the heavens a man with a desperate grudge.
The manhunt that follows takes Faevv to a world struggling
under the weight of an overbearing caste system and
brewing religious turmoil. Meanwhile, the friends she
left behind walk a tightrope of fragile peace on her
homeworld that could fall apart at any moment. Behind
all this, a pantheon of gods play games in the shadows,
their motives unclear. A storm in the heavens is brewing,
and if the Juathuur aren't careful, the boundaries between
worlds, gods, and humans could come crashing down.
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The battle has raged for nearly 800 years, triggered
by an act of appalling treachery and dividing a betrayed
people one against the other. The shadows of the Darkening
have plagued the hopes of the survivors ever since.
Even now, the Cryptics scour the land, in search of
the remnants of a forgotten age of justice, and seeking
to extinguish once and for all the last flame of peace.
Each Cryptic is a master of sorcerous and foul energies.
The origin of their power is unknown, but whatever
feeds their rapacity gives them dominion over sometimes
vast armies of lethal minons. Even His Majesty's finest
knights scatter at the first sign of a Cryptic's presence,
leaving none to defend the innocent against legions
that leave only destruction and suffering in their
wake.
Yet hope remains. The six legendary Ajan Treasures
have somehow eluded grasp of the Cryptic Sai Magnen,
who has pursued them to the desolate wastes known
as the Chaer Shales. It is here, in the blackened
and scorched Isian Badlands, that the outcome of eight
centuries of conflict may turn. The keepers of the
Ajan Treasures must now face their greatest test.
Jessica Hoshi and the Ajan Warriors must face the
Fury of the Venom Legion.
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Last Resort is a simple, straightforward reality
game show; twelve criminals (all of whom who would
just end up dying in jail anyway) play for one broadcast
season in a series of life-threatening challenges,
and everyone who survives the season finally gets
pardoned and goes home happy. Let's face it, though;
games where "everyone wins" aren't exciting.
In fact, they're downright dull. So to make this something
with watching, someone has to lose, and on Last Resort,
losing is the last thing you'll ever do.
There's always a wild card, though, and on Last Resort,
her name is Jigsaw Forte. A professional violinist
and grad school dropout, she's a Talmi -- a species
of gnomish marsupials that have only been recognized
as sophonts within the past 500 years -- and none
of those three things are what anyone was expecting
in a volunteer, let alone someone who became an executioner!
The good news is that she has one advantage over the
other contestants and staff; she's a vampire, and
even after thousands of years of lore, everyone believes
that only humans can become vampires, so they're clueless
as to what Jigsaw really is. The bad news is, she
doesn't have a clue either . . .
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Pharos City was meant to be the beacon of the Midwest
a Los Angeles or New York situated in Minnesota.
Within a few years, however, it descended into being
the most crime-ridden city in the country. Criminals,
the corrupt, and evildoers in all forms no longer
feared conducting their business in the light of day.
However, one man has sworn to stop all this. Inspired
by the comic books he reads and loves, Carter Granholme
has become the Lightbringerhis world's first
superhero. He is the first herald of a changing world,
with more superheroes to come. With his up-and-coming
partner-in-heroics Osprey and the power of light at
his command, he has sworn to save Pharos City and
welcome the first age of superheroes. But with the
rise of superheroes, there must also be villains...
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Marooned - A Space Opera in the Wrong Key! Stranded
on the hostile red planet of Mars, Captain John and
his robot companion Asimov are out of fuel, food and
patience with each other. Their bickering is interrupted
by the Ugo the Martian, who provides the travelers
shelter, food and some puzzling behavior. When the
mysterious Geborga appear, Asimov is forced to reveal
certain secrets about the Mars mission... secrets
kept from Captain John. The unlikely trio descends
into the depths of Mars in order to survive, where
some of the greatest dangers are stupidity, sarcasm
and the lack of proper food.
Marooned is a humorous look at three unlikely companions
in very difficult circumstances on a planet that guards
its secrets closely.
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The world of Nahast is older than any historian ever
dared to dream, going through five ages as the world
was destroyed and then reborn.
The Fifth Age is the amount of recorded and remembered
history, but it has spawned more legends and myths
than its predecessors. Heroes steal the spotlight
from gods and spirits, creating legends that echo
in the dreams of the age.
Chronicles of the Fifth Age is a collection of stories
from different sagas, set against the rich backdrop
of the world and history of Nahast. Each story stands
on its own, although some characters are related between
stories, and related to the characters of Nahast:
Lands of Strife, the comic that gave them birth.
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Derrexi Tzelan, eldest daughter of one of Solerne's
top Noble Houses, arrives to the city of Beldatz under
orders from the Empress. Her mission, as she is aware
of it, is to train a detachment of Hawk Maidens, an
elite female warrior order, from the local girls in
preparation for the Festival of New Dawn.
What she does not know is that she is to be the wildcard
in the struggle between the city's political and supernatural
factions, a conflict that unbeknownst to its players,
has a deep relationship to the spiritual well-being
of the Empire. Derrexi will find many allies and foes,
both hidden and in plain view, as she strives to understand
herself and the nature of the gods of Nahast and their
eternal war.
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In the past, humanity reached dizzying heights of
technology only to collapse back into the dark ages.
For years human kind struggled and out of the ashes
a new civilization was forged.
One remnant of the old world, a naïve girl with
unimaginable power, partners with a hard-headed rebel
wielding a scythe and a noble who is uncomfortable
with his position in power.
The world once again teeters on the edge of destruction.
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On a far distant world, 15 years after a civil war,
tensions begin to flare again as the primary instigator
of the last conflict, Berand Bellisarius, disappears
with the bulk of his army, ready to begin his war
again. Initially, the enemies of Bellisarius expect
their battle to be easy: they soon learn differently
as word reaches them that Bellisarius and his House
are no longer what they once were, and have gained
abilities that transcend the bounds of accepted science.
Other people have secrets as well: the insectoid Threllichock,
one of the most recent races to reach sentience in
the world, have ancient stories and tales throughout
their society that suggest the current conflict mirrors
another that came thousands of years before the first
of the explorers reached this world; a conflict that
was responsible for the Threllichock gaining sentience
in the first place.
Meanwhile, a group of urban explorers discover an
interconnecting series of ruins underneath the worlds
largest city... ...ruins that contain the remains
of an ancient mass suicide that numbered millions
of people. Now independent mercenaries, teenage urban
explorers, the heir to the eldest of the ruling Houses,
wealthy socialites, scientists, and a large cross
section of society suddenly find themselves in the
front lines of a war where existence itself is the
ultimate prize... ...and death is no longer forever.
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For a thousand years, the continent of Resian has
been torn by war. Hana, an embittered war veteran,
has unknowningly stepped into the world of the diurii--six
powerful magical devices, said to hold the power to
control the gods themselves. Several have searched
the land, attempting to find and acquire this forbidden
power. Some seek to use it for personal gain, some
to bring an end to the war... and some who think that
perhaps the world would be better off if the diurii
didn't exist at all.
Hana's journey has only begun. She has been kept
in the dark and manipulated into following the whims
of those she thinks she trusts... But soon she'll
have to face a decision, one that will determine the
fate of her friends, her people, and the gods themselves
. Will she make the right choice? We hope so.
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In the Distant Future, one ship stands between order
and chaos...
After six years commanding the Starship Moonhawk,
Rear Admiral Gilliad Cobalt is beginning to wonder
where his life and career are going, waiting... hoping
for the next big thing to come along. Commodore Neriah
Solis is the faithful Exec, and former flame. When
the captaincy is shoved into her hands after all these
years serving with her lover and mentor, will she
be able to get along without him? Or will she be too
much of a maverick to handle the massive Tachyon Gun?
Sorthac: a reptillian warrior with a spurned pride...
will he be able to put aside his differences with
his new captain and do the right thing? Or will pettiness
and despair consume him? Rachael Harrison: The 'Girl
Wonder'. She is quite possibly the youngest executive
officer in the fleet. Is she ready to take the reins
of command, or is Sorthac right? Is she too green
for the role she has been cast?
On a distant planet in the war-torn Osiris Region,
a nefarious plot is about to be hatched. A precarious
peace has been struck between two ancient, and implacable
foes. But suddenly, when two agents of The Kral'Tik
Empire are murdered as a message to their homeland,
it is assumed that the United Star Alliance is to
blame. When a key outpost is destroyed in retaliation,
Rear Admiral Gilliad Cobalt is called in to help with
a dangerous shell game, and his past comes back to
haunt him on several fronts. Confronted with the children
he thought he lost forever, a secret best left buried,
and a nemesis that has evaded him at every turn, he
is faced with the greatest challenge of not only his
career, but his very life. It's all or nothing as
the Star Alliance is thrust into the quagmire of an
ancient struggle, and Cobalt himself must confront
the demons of his past and forge new alliances in
"The Mercadian Affair"!
An ongoing serial updated weekly, and this is only
the beginning...
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A lonely merchant ship at sea is the site of a mysterious
exchange, and a race begins. The enigmatic F'nor,
a man with surprising and unpredictable power, is
now in possession of a concealed artifact and pursued
by a vile mage and his demonic band of witchkin and
sorcery.
Arianhod, the girl who set F'nor on his quest, shadows
him on his path to a destiny that may decide a conflict
said to have commenced in the lofty dominions of the
gods themselves. If such chaos follows this first
artifact, what could possibly be unleashed by a second?
Join the adventures of F'nor and Arianhod in these,
the Tales of Pylea.
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The Four Winds are not a legend as the people have
come to believe. Created by the gods for the sole
purpose of protecting the land and people, even the
peace they brought to the First Days could not last.
After all, peace is only that small interlude between
wars, and there has always been war. Just ask the
gods.
The story begins at one of the more vicious battles
of the War of Winds, when the North Wind is exiled.
The few who survive the battle are doomed to be drawn
back into the fighting no matter how far they run.
Tired of dodging demons, bounty hunters and assassins
sent by the East, they have no choice but to fight
back, but quickly find out neither humans, nor the
more powerful race of melded man and beast called
the Ayenroki, have a chance of surviving with their
own power. The only way is to find the fourth Guardian,
the North Wind, and once again even the playing field.
Even stalemate is better than defeat.
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Jacob Johnson trained his children to be fighters
first and foremost. Unfortunately, he didn't count
on the influence of Rock and Roll. Minako "Mint"
Johnson sprung her brother from his Opera School Training
in China and rounded up the best musicians she could
find in Asia. The result, Wintergreen.
Now, the globe trotting band Wintergreen composed
of Mint, the Guitarist, her brother Jax, the vocalist,
Bronx, the bassist, Keiko, the keyboardist and Cid,
the drummer, try to bang out a tune in-between being
besieged by long lost supernatural evils, clones,
disreputable "businessmen" (read yakuza),
ninjas and nefarious ripoff bands.
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